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Icy Dock flexiDock MB795SP-B Review - 3.5" & 2.5" Single Bay

Icy Dock flexiDock MB795SP-B Review - 3.5" & 2.5" Single Bay

The Icy Dock flexiDock MB795SP-B allows you to hot swap both 2.5" and 3.5" form factor drives without losing throughput performance.

TweakTown News Posts - Page 1

Digital PS4 game sales locked exclusively to PSN

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 17 mins ago

As its competitors embrace more open-ended platforms and adopt future-thinking strategies, Sony's grip on the walled-garden PlayStation approach is about to get even tighter.

 

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According to a leaked memo sent to GameStop, Sony will no longer sell digital PlayStation Network game keys to third-party retailers starting April 1, 2019. This likely includes online shops like Amazon, Best Buy, and even Green Man Gaming.

 

If this memo is genuine, gamers will have to buy digital PS4 games directly from Sony and won't be able to purchase them at discounted rates from external sellers. This includes pre-orders as well as post-launch purchases.

Continue reading 'Digital PS4 game sales locked exclusively to PSN' (full post)

Enter the 'Spider-Verse' for our Spider-Man Blu-ray giveaway

By: Ben Gourlay | More News: Contests & Giveaways | Posted: 5 hours, 19 mins ago

To celebrate the release of 'Spider-Man: Into the Spider-Verse' on home entertainment, we have ten Blu-ray copies of the season to give away thanks to our friends at Universal Sony Home Entertainment!

 

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Miles Morales is a New York teen struggling with school, friends and, on top of that, being the new Spider-Man. When he comes across Peter Parker, the erstwhile saviour of New York, in the multiverse, Miles must train to become the new protector of his city.

 

To go into the running to win a prize, post this article to your social media profiles, correctly answer the following question and send your postal address to ben at TweakTown dot com before the competition closes on March 29.

 

Name the comic book creators of Spider-Man

 

'Spider-Man: Into the Spider-Verse' is out on UHD, 3D Blu-ray, Blu-ray, UV, and DVD from 27th March 2019.

Epic Store has 85 million users

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 2 mins ago

Epic Games divulged some impressive numbers at a GDC 2019 panel, but there's more than meets the eye.

 

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According to Epic's internal metrics, the Epic Store is hope to 85 million users who peruse, shop at, and play on the digital storefront. There's a catch to these figures, though. The Epic Store is entwined with the Epic Games Launcher that millions of gamers use to start up and play Fortnite on PC. So the real question is: how many of the 85 million are active users, how many are shoppers, and how many of them are playing games other than Fortnite? Plus how many of them made an Epic Store account just to nab the monthly free games?

 

Epic goes on to say that 40% of these users don't actually have Steam. That means 34 million PC gamers who're registered with the Epic Store don't have Steam, or they lied on the survey. Again, I'm wondering how many of these users are active, and if they're playing Fortnite. The devs aren't done just yet; surveys also say 58% of the userbase, or 49.3 million gamers, have Steam but they don't use it regularly.

Continue reading 'Epic Store has 85 million users' (full post)

Google Stadia only works with Pixel phones, Chromecast on TV

By: Derek Strickland | More News: Gaming | Posted: 12 hours, 1 min ago

Google's new Stadia platform promises a new era accessibility and convenience, but it's not as open as you'd think.

 

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Google hopes to revolutionize the industry with its new Stadia game streaming service. Using powerful AMD-built servers with 10 TFLOPs of compute power, Stadia will beam high-end AAA games to devices that aren't able to run them otherwise such as mobile phones, laptops, desktops, and even TVs. There's no downloads or patches: Stadia can wirelessly serve games natively in Google Chrome. Consumers will even be able to launch games in seconds directly from YouTube videos, or shared Tweets, emails, and Discord chats. But there's some restrictions and requirements outside of a high-end Wi-Fi connection, at least for right now.

 

Stadia works differently on each device. The Wi-Fi game streaming service currently doesn't work with all Android phones, only Google's newer Pixel models (it may not even work with competing iOS handsets, although Google asserts Stadia will come to iOS and Mac). Game streaming to a Chrome browser is apparently only available for laptops and desktops.

Continue reading 'Google Stadia only works with Pixel phones, Chromecast on TV' (full post)

Switch could use Microsoft voice chat technology

By: Derek Strickland | More News: Gaming | Posted: 13 hours, 58 mins ago

The Microsoft-Nintendo relationship could get very interesting from a development standpoint, and the Switch could benefit tremendously from Xbox technology.

 

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At GDC 2019, one sharp-eyed Reset Era user spotted something interesting at Microsoft's PlayFab booth: a Nintendo Switch handheld. Microsoft is making big waves to arm devs with more cohesive packaged toolsets to make games, services, and content with. It just released Game Stack, which brings Xbox LIVE to Android and iOS devices (and likely Switch), and now it wants to bring a new feature called PlayFab Party to Nintendo's popular handheld-console hybrid.

 

Microsoft acquired PlayFab, a cloud infrastructure, back in 2018 to help bolster its growing roster of services and live games. The Azure-powered system has evolved since then with new content including PlayFab Party, which bakes in key online features like voice chatting, matchmaking, voice-to-text, and servers and lobbies.

Continue reading 'Switch could use Microsoft voice chat technology' (full post)

Intel's new Graphics Command Center application looks BOSS

By: Anthony Garreffa | More News: Video Cards | Posted: 15 hours, 50 mins ago

AMD paved the way for much better looking UI for its graphics control panel, but it is not perfect. But when you compare it to the years-old NVIDIA Control Panel for GeForce graphics cards, AMD is in the future.

 

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Intel has previously teased its upcoming Graphics Command Center, and now we have our first official looks at what to expect. Oh, and it's been released and is on the Microsoft Store right now. You can see in the above shot that the Graphics Command Center starts off by just looking great, with a bunch of different areas to click into from the left hand panel: home, display, video, system, support and preferences.

 

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In the display menu you'll find everything you need to know about the native resolution, refresh rate, scale, and rotation of your display. I'm using the Dell UP3218K monitor which is a native 8K panel at 60Hz here in this shot.

Continue reading 'Intel's new Graphics Command Center application looks BOSS' (full post)

Nintendo lets indie studio make a Zelda game

By: Derek Strickland | More News: Gaming | Posted: 16 hours, 1 min ago

Brace Yourself Games, the devs behind Crypt of the Necrodancer, are making a groovin' action game in the Zelda series.

 

 

Nintendo is typically fiercely protective over its IPs--sometimes to a fault--so when it lets an indie studio create a game in something as big as the Zelda series, it says a lot. Introducing Cadence of Hyrule, a new spritely beat-based adventure set in the mystical land of Hyrule. The game is very much like Crypt of the Necrodancer but with a fantasy twist: not only does it take place in that beloved world of yore with its castles, moblins, armos knights, and fearsome bosses, but Link and Zelda are playable characters. And they both have some serious moves.

 

Cadence of Hyrule features 25 randomly generated dungeons and a shifting overworld to match, complete with unique movesets, weapons, items, and content found in The Legend of Zelda franchise. Since indies are a huge hit on the Switch, this move lets Nintendo earn some cash via licensing, create more brand awareness for its core franchises, and help promote a strong indie in the process. The game is set to release in Spring 2019 exclusively on the Nintendo Switch.

Continue reading 'Nintendo lets indie studio make a Zelda game' (full post)

Intel teases its graphics card in prototype renders

By: Anthony Garreffa | More News: Video Cards | Posted: 17 hours, 9 mins ago

Intel hosted some members of a newly-formed graphics card community, a group of people surfing the hype wave of Intel's upcoming launch of graphics card for both the professional and gaming markets.

 

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The Odyssey event was held during GDC 2019 in San Francisco, with a few different concept designs teased that fans have submitted. Intel being this confident showing off concept designs leads me to hoping that they actually use them, even if we get a launch of a few different SKUs, the same card/specs but different designs would be cool.

 

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They look very similar to the shown-off-but-never-released Radeon Vega Nano, which Chris Hook showed off leading up to the launch of Vega. Hook is now working at Intel in pretty much the same role he held at RTG, and now we're seeing Vega Nano-like designs from Intel's upcoming graphics cards. Funny that.

 

We can see the designs showing off a traditional blade fan design which has lots of people sighing in relief, with some slick textures used on one of the designs. The main Intel Xe graphics card prototype looks identical to the designs from Cristiano Siqueira that was teased in 2018.

Continue reading 'Intel teases its graphics card in prototype renders' (full post)

Nintendo shows off Switch VR kits in action

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 18 hours, 49 mins ago

Nintendo's handheld-console hybrid is getting virtual reality support...but it's not a dedicated headset. VR will be a constructive Labo kit with many transforming iterations.

 

 

Nintendo recently announced its Labo VR kits for the Switch, showing a refreshing new take on a rather niche market. Switch Labo VR kits see gamers building their own interactive toy-like peripherals including a bazooka blaster, an elephant faceplate with flexible trunk, and even a bird. JoyCons are slotted into the tough cardboard creations for motion tracking, and the Switch gets combined with a VR goggles attachment that slots into each Toy-Con creation.

 

Each cardboard creation is a kind of makeshift controller that has its own game, complete with 360-degree viewing and interactivity. As demonstrated in Nintendo's recent Labo VR deep dive video, the Toy-Cons do some nifty and rather goofy things to bring small slices of delight to consumers. There's a wind pedal you stomp on to jump as a frog in a puzzle game. There's a bazooka you use to shoot fruit into hippos mouths with. There's even a bird creation that has you soaring the skies.

Continue reading 'Nintendo shows off Switch VR kits in action' (full post)

Anthem made $3.5 million in microtransactions

By: Derek Strickland | More News: Gaming | Posted: 1 day, 4 hours ago

BioWare's big new IP sold quite well on PS4 and Xbox One at launch, but its long-term monetization could falter.

 

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To survive, all live service games need to correctly monetize their audiences. Whether it be with lootboxes, cosmetics or even subscriptions (or a combination of all three), these online-only experiences need continual funding to make them worthwhile in publishers' eyes. Companies like EA and Activision-Blizzard put up tens of millions to create the games and they expect profits over time. Anthem follows this same requisite path, but BioWare's new game may have a have a longevity problem.

 

According to latest stats from analyst firm SuperData, Anthem made $100 million in digital revenue on PS4 and Xbox One. But only $3.5 million, or 3.5% of that sum, is earned from its optional cosmetic microtransactions on two platforms that are specifically geared towards monetization. This is actually impressive for launch figures. But the real issue is that these earnings probably won't remain consistent. They're likely the result of the launch-hype spurt. Anthem's litany of problems have pushed gamers to other titles like The Division 2, and the game is already at a critical re-engagement point--most service games take 3-5 months before big issues arise.

Continue reading 'Anthem made $3.5 million in microtransactions' (full post)

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