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Areca expands its 8050 line up with an USB-C option!
Areca expands its 8050 line up with an USB-C option!
One of Capcom's longest running hero's is undoubtedly Mega Man, and even though many gamers now-days may only recognize him from the recently released Super Smash Bros. Ultimate, our blue hero has made an achievement all by himself.
According to Capcom's financial data which dates back to September, the Mega Man Legacy Collection which released back in 2015 and was re-released onto the Nintendo Switch earlier this year has now finally reached 1 million units sold. This is quite an achievement for the Blue Bomber as it has been 15 years since a Mega Man title has reached this many units sold, especially considering that there is over 50 games on a multitude of systems.
For some comparison statistics, the other Mega Man titles that reached 1 million sales are: Mega Man 2. Mega Man 3, Mega Man X and Mega Man Battle Network 4. The highest selling Mega Man game to be released by Capcom is 1988's Mega Man 2 which was released back on Nintendo Entertainment System and raked in 1.51 million units. The latest installment into the Mega Man franchise is Mega Man 11 and that title is available across all platforms.
Mario has got to be one of the most legendary and influential video game characters ever created. Being up there with other legendary characters such as Pac-Man and Sonic The Hedgehog, the voice of Mario is certainly one of the aspects most people remember him for and now it has been solidified in history with an award.
With Craig receiving my record certificate @GWR for most video game voiceover performances as the same character - 100, as Mario - on 7 December 2018 upon the release of #SuperSmashBrosUltimate #woohoo! Many thanks to #Nintendo and #GWR pic.twitter.com/ICfKlK9hO1— Charles Martinet (@CharlesMartinet) December 14, 2018
Charles Martinet is the voice actor for our favorite plumber and has recently Tweeted a photo of himself receiving a record certificate for entry into the Guinness World Record. The record that has been achieved my Martinet comes under the category for "most video game voiceover performances as the same character".
The release of Super Smash Bros. Ultimate pushed the total number of voiceovers for Martinet to a massive mark of 100, making him the leading video game voice actor for a specific iconic character. Martinet thanks both Guinness and also Nintendo for the opportunity to receive achievement. Super Smash Bros. Ultimate is currently available exclusively on the Nintendo Switch.
From the director of the legendary Lord of the Rings movies, Peter Jackson's most recent project titled Mortal Engines could be a catastrophic failure, with expectations of the movie losing upwards of $100 million.
Mortal Engines which is based on the novel by Philip Reeve's has released in North America and has only managed to rake in a minuscule $7.5 million. Variety has reported that the sales expectations for the movie have projected an upwards loss of $100 million, some projections even reaching in the higher regions of $125 million. On a global scale, Mortal Engines has only made a total of $42 million so far, while having a budget of $100 million with tens of millions spent of marketing.
It may have been the wrong time-frame to release the film, as at the moment the movie is competing against other big titles such as; "Spider-Man: Into the Spider-Verse" and Clint Eastwood's new thriller "The Mule". According to Jeff Bock, an analyst for Exhibitor Relations, "This is a true Christmas disaster and a lump of coal for Universal, they took a big swing, and they struck out." Even though Mortal Engines has already been shown in Russia, the U.K., Australia, and Korea there still could be hope for the movie, as it has yet to open in the China marketplace which is a prominent factor in box office sales.
We are all waiting on the edge of our seats for details about Hideo Kojima's extremely interesting title Death Stranding, and now another tease has been released. God of War's director Cory Barlog has confirmed the existence of available demo.
I was already 52 when I decided to become independent. I was told to get retired by my family and ppl around me but friends in the world who are devoting their lives for creatives said to me that "there're ppl out there waiting for your work so keep creating for them".🌈🐋🦀🐟 pic.twitter.com/YG0Yz7pD5i— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 15, 2018
The news has come from Hideo Kojima's Twitter post regarding the current celebration of the third year of Kojima Productions. The independent development studio was created back on the 16th of December, 2016 and to celebrate its anniversary the studios Hideo Kojima wrote an inspirational post about expressive creation. The post references one of the reasons Kojima continues to make games and content despite what some of his peers were telling him to do; "there're ppl out there waiting for your work so keep creating for them".
God of War director Cory Barlog joined in on the celebration as well, congratulating Kojima for his efforts and said he is looking forward to all that the director has to create. Within the Twitter thread a question was posed to Barlog from Rodrigo Zanotta, it read "Just between you and me @corybarlog , you watched a private gameplay of Death Stranding didn't you?", Barlog answered with a simple "Yes." This confirms that they is a playable demo state of Death Stranding other than the walkthrough one we already saw at this years E3. At the moment there is no release date for Death Stranding but it will only be exclusive to PlayStation 4.
At the moment Capcom is hosting their Capcom Cup and it seems that a new Street Fighter V character announcement was planned for the even. An image has leaked online and has revealed the characters appearance and name.
The leak comes from what GameSpot are claiming to be a new update that some people have received ahead of schedule. The update contains what seems to be the new character called Kage. From the above image from Twitter user DatFeetLee, Kage can be found in the first character window in the character select menu.
The Capcom Cup tournament is on at the time of writing this picking up quite a lot of traction on Twitch.tv, the Grandfinal has so far raked in a stable 64,000 viewers. It could be a possibility that Capcom are planning to reveal multiple characters at the event and that this leak is just one "accident" to build some hype for the other reveals.
Intel is preparing its new flagship Xeon W-3175X processor to compete with AMD's continued Ryzen Threadripper threat, with the new CPU from Intel coming in as a 28C/56T chip in a world where Threadripper 2990WX chimes in as a 32C/64T beast.
But now we have list prices on the Xeon W-3175W with the 28C/56T chip costing up to $4000 which is a considerable price for the super-enthusiast workstation monster from Intel. The new Intel Xeon W-3175X boasts 28 cores and 56 threads with a base CPU clock of 3.1GHz and boost CPU clock of 4.3GHz, packing 38.5MB of L3 cache, support for 6-channel DDR4 memory (512GB total), and a huge 68 PCIe 3.0 lanes (44 on the CPU, 24 from the PCH).
Some of the listed prices for the Intel Xeon W-3175X range from $3900 through to just under $7000... all the while AMD is selling the Ryzen Threadripper 2990WX processor for $1700, and it packs more threads than the Xeon CPU, for less than half the purported price of Intel's new flagship Xeon.
The best benchmark for testing out NVIDIA's new GeForce RTX series graphics cards is nearly here, with the new 3DMark Port Roay benchmark to be one of the first real-time ray tracing benchmarks available.
GALAX has recently hosted its huge GALAX GOC 2018 overclocking event where some of the best overclockers in the world descended to Ho Chi Minh City, Vietnam to play around with the new 3DMark Port Royal benchmark among other things. Some of the benchmark runs have been published which means we get an early look at what performance to expect on the flagship GeForce RTX 2080 Ti graphics card from NVIDIA.
The highest 3DMark Port Royal benchmark score is from Swedish overclocker Tobias 'Rauf' Bergstrom who scored 11069, with an average of 51.25FPS on the GALAX GeForce RTX 2080 Ti that was overclocked to 2640MHz on the GPU and 2088MHz on the GDDR6, all cooled with liquid nitrogen. Inside, Rauf used an overclocked Core i9-9900K and an ASRock Z390 Phantom Gaming-ITX/ac motherboard.
Red Dead Online's new microtransactions are now live, and if you want to buy everything outright it'll cost you the equivalent of two PS4's.
It's no surprise that Red Dead Online, Red Dead Redemption 2's online mode, is monetized in a similar fashion to GTA Online. After all, GTA Online has pulled in over $1 billion and remains a top earner for Take-Two Interactive and Rockstar. Red Dead Online lets players buy a premium currency called gold that can quickly unlock items and gear, or earn it for free at a slower pace by playing the game.
Based on current numbers players can earn a gold bar every two hours. Unlocking everything in the store with gold costs about 2,134 gold bars, as per Forbes' calculations. But what if you want to just buy everything right away with real money? Let's take a look at the easiest possible route to buy that much gold. Rockstar current sells gold in five tiers ranging from $10 for 25 bars to $100 for 350, and of course this last one gets you the most bang for your buck. So 2,134 divided by 350 is roughly 6.09, meaning you'd have to spend $600 to buy six 350 gold bundles to unlock everything.
Fallout 76's launch has been mired in controversy and poor decisions, but adding more microtransactions this early would be a death sentence.
Like all service games, Fallout 76 needs to follow a very particular sequence that revolves around full game sales, engagement, and monetization. This billion-dollar cycle takes the utmost care and dedication to get right, a balancing act that requires diligence and intense risk-management. It's a linear sequence with steps, so one wrong step up the ladder could send the whole thing crashing down. This is what will happen if Bethesda adds more monetization options in an already badly-designed service game.
But who says Fallout 76 will get extra microtransactions? In a recent YongYea video I discovered that Reddit sleuths have uncovered some potential hints in the source code for the game's recent update. The code mentions lunchboxes, which have users concerned Fallout 76 is getting more spending opportunities. Lunchboxes are lootbox-style pails that are monetized in Bethesda's free-to-play Fallout Shelter and contain random rewards like guns, items, and more. It's believed that lunchboxes could make their way into Fallout 76 in a similar fashion, albeit in a more limited cosmetic sense as the game is only monetized via cosmetic microtransactions and not those that actually affect gameplay.
Blizzard is dialing back its rapid development of Heroes of the Storm so it can focus on bigger games.
In a bid to change direction and push onward to potentially better things, Blizzard has cancelled Heroes of the Storm's eSports tournaments and is shifting some resources from the live game. The company announced the decision earlier this week, which sees Blizzard slowing down the game's updates and content rollouts. Heroes of the Storm isn't dying but is instead being stretched more thin across a longer period of time. New characters and events will still happen, the devs say.
This is nothing new for the games industry. Months before a game is finalized or even shipped, whole dev teams typically begin work on the next project. Live games that stagnate or lose their money-making potential follow a similar pattern as developers hop to other teams to work on new games. And we know Blizzard is working on a number of unannounced projects, including Diablo 4.