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Samsung 970 EVO Plus SSD Review - The 96-Layer Refresh

Samsung 970 EVO Plus SSD Review - The 96-Layer Refresh

Samsung has high-speed 96L memory and isn't afraid to use it. The EVO Plus is the first workstation-class TLC SSD.

TweakTown News Posts - Page 1

Anthem's world is always changing, says BioWare

By: Derek Strickland | More News: Gaming | Posted: 55 mins ago

With its persistent online framework with continually unfolding events and a blend of action and RPG elements, Anthem is the biggest project BioWare has ever made. A month away from launch, the developer stands by its commitment to make an ever-changing world for players to explore.




Although Anthem has been in development since 2012 (then known as Project Dylan), one thing has always remained the same: the desire to make a living, breathing world that's always changing. BioWare will use the power of EA's online tools and infrastructure to make this happen, and thus armed Anthem will get tons of content updates, patches, and real-time shifts that create new and unique experiences. The live game structure affords all of these opportunities (and even more for monetization), setting BioWare's next big IP up for a long multi-year span.


Back at E3 2014, BioWare's Casey Hudson said this about Anthem, which became the game's actual anthem: "We're trying to build a fictional world that feels real and is alive and is constantly changing." Almost five years later, Hudson echoes these words in a recent BioWare blog post while going even deeper into what their new online game has to offer.


"With Anthem, we aim to integrate the fun of multiplayer missions with your friends, and single-player story agency and characters, into a connected narrative experience - set in a world designed to be always changing, and where anything is possible. The result is an intentionally unique structure which is fundamental to Anthem's design and even the universe it's set in."

Continue reading 'Anthem's world is always changing, says BioWare' (full post)

Battlefront II embraces the dark side and adds Count Dooku

By: Derek Strickland | More News: Gaming | Posted: 1 hour, 47 mins ago

Nefarious Sith Lord Count Dooku will soon be playable in Battlefront II.




Tomorrow DICE will be adding Dark Jedi Count Dooku to Battlefront II's roster of Sith characters as part of its big prequel-based roadmap. The lightning-blasting menace will drop as part of the new Darth Tyranus update, which also adds the arid blastlands planet of Geonosis as a playable level. Oddly enough the official blog post didn't show off any assets for Dooku's appearance.


Insofar as abilities Count Dooku should prove pretty lethal. Darth Tyranus has three main abilities that afford interesting combat dynamics and squad tactics:


  • Lightning Stun - Throws enemies and stuns them, leaving them vulnerable
  • Expose Weakness - Basically curses enemies and makes them move slower and take more damage when inflicted. The ability instantly recharges if Dooku delivers the final blow, which should add a lot of team-based strategy.
  • Duelist - Makes Dooku's saber attacks much more graceful and quick.

Continue reading 'Battlefront II embraces the dark side and adds Count Dooku' (full post)

Mortal Kombat 11 may have cosmetic monetization

By: Derek Strickland | More News: Gaming | Posted: 5 hours, 39 mins ago

Mortal Kombat 11 is likely to have optional paid skins to help fund future updates and content.




Controversies have taught WB Games a lot of hard lessons about microtransactions, but that doesn't mean its biggest games won't have them. While nothing's been confirmed just yet, everything we've seen so far strongly hints Mortal Kombat 11 will be monetized with optional cosmetic microtransactions as part of the game's big emphasis on player customization.


A recent Angry Joe interview with Ed Boon brought up some interesting points surrounding cosmetic skins, leading me to extrapolate a few things about their potential for long-term monetization. The Mortal Kombat creator says MK11 will have tons and tons of costumes for players to unlock and use--all of which are separate from the gear skins that change up weapons, masks, helmets, etc.


"MK11 isn't like Injustice in the sense of you have a whole new head, and you're changing entire parts of the body. There's three parts of every fighter, and Scorpion has his mask, his sword, and his spear-tip. People love customizing, and the skins, and using the old version of Scorpion. And that didn't work in Injustice, we couldn't do skins like that because the gear pieces would interfere with the skins," Ed Boon said in the interview.

Continue reading 'Mortal Kombat 11 may have cosmetic monetization' (full post)

Sapphire launches new AMD RX 570 16GB crypto mining card

By: Derek Strickland | More News: Cryptocurrency & Mining | Posted: 7 hours ago

Sapphire today announced its new Sapphire RX 570 16GB HDMI Blockchain Graphics Card specifically aimed at mining cryptocurrency, complete with a boosted 16GB of VRAM.




Sapphire's new blockchain-focused graphics card is built on AMD's Polaris GPU tech with 2,304 Stream Processors across a 256-bit interface and a whopping 16GB of GDDR5 VRAM for demanding crypto mining. It sports dual-slot design with an 8-pin power connector, and its two 95mm fans can easily be changed out. Power consumption sits at about 175W, Sapphire says.


Sapphire's new card specifically aims at cryptocurrencies like the fledgling Grin, Cuckaroo 29+ and Cuckatoo 31+. The company says the new card can mine at a rate of 0.42GPS in Cukatoo 31+ and marks the beginning of a new fleet of mining hardware from Sapphire.

Continue reading 'Sapphire launches new AMD RX 570 16GB crypto mining card' (full post)

Fallout 76 isn't going free-to-play

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 35 mins ago

Bethesda's online-only Fallout may be suffering, but it's not about to go free-to-play.




When live games fail to meet certain expectations, publishers and developers have to be able to react and adapt. This usually means morphing their games by adding more monetization features and/or going free-to-play to attract more gamers. We've seen big games like Elder Scrolls Online make big shifts, as well as Destiny, and now recent rumors said that Fallout 76 could make one of these big changes.


Rumor had it that Fallout 76 is going free-to-play, but Bethesda squashed this rumor. When asked by a fan if the premium live game would switch to a F2P model, Bethesda gave a curt: "There is no truth to this rumor."

Continue reading 'Fallout 76 isn't going free-to-play' (full post)

Anthem microtransactions detailed

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 58 mins ago

If you plan on buying snazzy new Javelin vanity items in Anthem, you'll still have to actually play the game.




Anthem's cosmetic-only microtransactions are a necessary part to the current live service strategy used by EA, Activision, Ubisoft, and Take-Two. Microtransactions typically fund new content such as story modes, items, and engagement-driven missions to keep the playerbase active and spending more cash. If done right this mechanism delivers billion-dollar turnovers. But unlike other games, anyone who wants to pay real money for cosmetics in Anthem will also have to spend the "sweat currency" earned by in-game activities.


According to IGN, Anthem has two kinds of currency: Coins, which are earnable for free and only cost time to unlock (aka sweat currency), and Shards, the game's premium currency that can be bought with real money. Most of the time games let you just spend real cash on Shards and unlock whatever you want...but Anthem has a clever trick: a lot of the customizable armor pieces require both.

Continue reading 'Anthem microtransactions detailed' (full post)

Mortal Kombat 11 to feature cross-play after initial launch

By: Jak Connor | More News: Gaming | Posted: 20 hours, 52 mins ago

We have quite the slew of Mortal Kombat 11 news leading up the launch planned for April 23rd, but what about cross-play support since MK11 is coming to the Nintendo Switch?




WCCFtech has been lucky enough to be at the Mortal Kombat 11 press event in London, their on-site reporter Callum Agnew managed to get a hold of Game Designer, Derek Kirtzic from NetherRealm Studios. In discussion with Kirtzic, Agnew asked the designer whether NetherRealm Studios was considering the addition of cross-play support for Mortal Kombat 11. While Kirtzic didn't confirm anything as of yet, he did say that NetherRealm Studios was looking into it.


This could coincide with the planned new cross-play feature roll-out that Epic Games are doing to Unreal Engine. It also makes sense considering that Mortal Kombat 11 will also be coming to the Nintendo Switch, meaning that cross-play would of definitely been on the table for discussion. Since the fiasco of cross-play becoming more apparent throughout 2018, I'd no doubt say that Mortal Kombat 11 will feature support for it, but not on initial launch. I'd say it would be sometime after the game is accurately balanced and most importantly, Epic Games is ready with those Unreal Engine updates. Mortal Kombat 11 will be launched on April 23rd for the Xbox One, PS4, PC and Nintendo Switch.





  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)

Continue reading 'Mortal Kombat 11 to feature cross-play after initial launch' (full post)

Super Smash Bros. Ultimate: Piranha Plant debuts 'February'

By: Jak Connor | More News: Gaming | Posted: 21 hours, 52 mins ago

We learned back in the Super Smash Bros. Ultimate themed Nintendo Direct that players who pre-ordered Smash Ultimate would receive a completely free fighter. To everyones surprise this fighter was Piranha Plant, but when is the release going to be?




Originally, the many players that pre-ordered a copy of Smash Ultimate received an email with their download code if they grabbed the physical edition of the game. The email came with a short description of when to expect Piranha Plant to join the completed roster, the email read "Thank you for purchasing Super Smash Bros. Ultimate. As a bonus for purchasing the game early, we are sending you a download code for the new fighter: Piranha Plant, which will be playable from around February 2019."


It should be noticed that the email clearly states that Piranha Plant will be released sometime "around February" which isn't a very accurate release date. Nintendo have now released a reminder to everyone on the 'news' section of Smash Ultimate, the above screenshot has been provided by our friends at Destructoid. From the screenshot we can see that Nintendo say that Piranha Plant is "scheduled for a February 2019 release", confirming that Piranha Plant will be released sometime through the month of February.

Mortal Kombat 11 on Switch has 'geometry reductions' & more

By: Jak Connor | More News: Gaming | Posted: 22 hours, 52 mins ago

The Mortal Kombat 11 producer has confirmed that the Nintendo Switch version of Mortal Kombat 11 will come with significant downgrades and will also be co-developed by a third-party studio.




In an interview with NetherRealm Studios' producer Trevor Traub, the topic of the Nintendo Switch was presented to the producer and he was asked how the Nintendo Switch version of the game was progressing. In response to this question, Traub says "I actually really like the Switch build. I like the Joy-Con controller more than I thought. We're trying to reach as many people as we possibly can. So we're going to take that opportunity."


In continuation of that question regarding the Nintendo Switch version of Mortal Kombat 11, Traub is asked that since the Nintendo Switch has considerable hardware limitations when compared to the PS4 and Xbox One, how will the Switch version of the game be 'downgraded'. More accurately, Traub was asked how these 'downgrades' would take place without taking away from the games core or frame rate. Traub answers "There are special geometry reductions that happen to make it work on the Switch. The end product is actually really fantastic. We're actually not developing it in house; it's being developed by Shiver Studios. They're developing it at the same time as us so it's sort of a co-development. There is no lead SKU."

Continue reading 'Mortal Kombat 11 on Switch has 'geometry reductions' & more' (full post)

New Layers of Fear 2 trailer cruises the midnight seas

By: Derek Strickland | More News: Gaming | Posted: 1 day, 2 hours ago

Bloober Team is back with another mind-bending sequel, this time taking us to a haunted cruise ship out in the midnight seas of weirdness.




The latest Layers of Fear 2 trailer shows some ultra-creepy gameplay footage that sparks our imaginations. Narrated by none other than the Candyman himself Tony Todd, the trailer highlights some of the cerebral visuals and sequences that clearly are the result of a broken mind. Infused with that psychedelic style and visual flair Bloober is known for, Layers of Fear 2 seems to throw players into a macabre stageshow aboard a lost cruise ship: as Tony Todd says, "Time waits for no man, actor. Do not waste ours. So act."


The game is based around classic horror themes and cimea, and even borrows from silent era masterminds like George Melies. The team also directly references Alfred Hitchcock as an inspiration for the sequel.


Continue reading 'New Layers of Fear 2 trailer cruises the midnight seas' (full post)