I've always thought that you would need eyes to play most games, but there is a 27-year-old gamer that has pumped countless hours into games over his life, all without eyes.
Toby Ott is 27 years old, and was born with a rare condition called bilaterial anophthalmia, which means he was born without eyes. In the documentary Gaming Through New Eyes, they explain it hasn't stopped Toby from playing games since he was a young child. Toby has played through games that millions of other games, including myself, have played - like fighting games with Injustice, and even RPGs like Final Fantasy.
Toby says he plays Final Fantasy for its story and characters, as well as its gameplay. But how the hell does he play the game without seeing, is something that anyone would ask - with Toby having a friend help him through the structure of the game's menus, where Toby will memorize how many button presses to get to a specific menu or action.
Duke Nukem and Doom are some first-person shooters that he's played, but he requires cheats for some of those games in order to find things like health packs and keys - items that don't make noise. In fighting games Toby listens for audio cues, so that he has a sense for where he is on the stage. Bosses on the other hand, could take weeks to battle, with Toby spending a huge 8 weeks fighting one of the bosses in Final Fantasy X.
If you're still playing Ghost Recon: Wildlands, you'll be pleased to know that Ubisoft has pushed out their new Update #4 for the game, including HUD and UI improvements.
The new patch will fix issues with gamers seeing through walls, and certain spots of the map where you would get stuck or fall through the map. Ubisoft has also polished up the aim consistency when shooting from behind cover, and they've also introduced a new short time to kill alerted enemies to avoid failing the mission (in the stealth missions of Wildlands).
There are also some PC-specific fixes, with the Steam and Uplay versions of the game being automatically updated, so you won't need to worry about any manual updates.
Resident Evil is the highest-grossing film series of all time that's based on a video game, raking in over $1.2 billion worldwide, and now the series is being rebooted.
Constantin Film owns the movie rights to the Resident Evil franchise, with Chairman of the Board of Constantin Film, Martin Moszkowicz, confirming with Variety at the Cannes Film Festival that the studio is working on a Resident Evil film reboot. The reboot will have another 6 movies in the series, after the 6 movies that we've experienced over the last decade.
We don't know who will star, direct, or write the new Resident Evil movies, but with $1.2 billion in box office profits - it's no wonder it's being rebooted this quickly.
At this year's BitSummit 2017 indie event in Kyoto, Japan, PlatinumGames producer, executive vice president and studio head Atsushi Inaba confirmed the studio is working on a new IP, and that it'll be made by a new game director.
PlatinumGames is known for making high-quality games in series it doesn't actually own; for instance, SEGA owns Bayonetta, and Square Enix owns the NieR franchise, and PlatinumGames has made stalwart games in both line-ups. The developer wants to change that by making a wholly-owned IP of its own so it has more creative control over the IP's direction, content, and sequel possibilities. However, this new IP will be directed by a brand new game director, not the studio's well-known games-makers.
According to Inaba, PlatinumGames' new IP is "formless and shapeless" right now, but he did hint that the studio will look at new abstract technologies for ideas. "One thing we want you to really be aware of is that there's a new formless, shapeless IP, but we can't talk about that right now. But it's really important to us," PlatinumGames exec Atsushi Inaba said during BitSummit 2017's keynote speech (stream here).
If these screenshots are anything to go by, Destiny 2 is shaping up to be one hell of a beautiful-looking game, and I personally can't wait to jump into these digital environs and explore every inch of their interstellar secrets.
Say what you will about Destiny, the game always looks great. Destiny 2 continues this tradition with sci-fi style and planetary pizzazz, and we've collected a massive gallery of sixty-seven screenshots to whet your appetite ahead of E3 2017--and the game's release in September.
Bungie iterates that Destiny 2 isn't just a sequel, but a brand new beginning for the franchise. Now Bungie can tap their true vision for the series and create a game that we should've received back in 2014, a game with a compelling story arc replete with interesting characters, a game that has new worlds like Saturn's moon Titan, Jupiter's moon Io, a strange Vex-controlled world called Nessus, and a region on Earth that isn't Old Russia (this time we can explore the European Dead Zone!).
Bungie is taking Destiny 2's PC version seriously and is keen on harnessing the platform's raw power potential by optimizing the shared worlds shooter for high-end video cards and desktops.
It's been a long time since Bungie has made a PC game, and Destiny 2's launch on PC represents a big risk for the studio. The devs know that Destiny 2 has to perform just right on PC, and hit all the right tickboxes while providing authentic features and options to make it look and feel like an authentic PC shooter. We've already reported that Bungie has enabled key performance optimizations for Destiny 2's PC version including uncapped frame rates, 4K resolution, native 21:9 support, FOV sliders, fully remappable mouse and keyboard controls, and much more. In fact, Destiny 2 was running on desktops outfitted with NVIDIA's mighty GeForce GTX 1080 Ti video cards at the gameplay reveal, complimented with buttery-smooth visuals on a 4K G-Sync monitor.
With all the work Bungie is putting into Destiny 2's PC launch, the devs really don't want you to call it a port of the console game. "We have done a ton of work. One of the key factors we looked at when coming to PC is that we don't want anybody looking at the game as a console port," Bungie's Luke Smith said in a recent interview with PC Gamer. "Yeah, Bungie has a long history in console. People seem to love the console games. We wanted to make sure that it feels like a PC game, it plays like a PC game. We've gone and changed things, like if you were to compare side-by-side screenshots, you'll find that the reticle is slightly below center on consoles. It's dead center on the PC. One of the things we found in development is that we were kind of chasing the mouse because of the way our recoil model works, so we've adjusted that. "We've done a ton of work to try and make [the PC version] feel and play like a great PC shooter. Hopefully you guys will come back later today, see me outside and be like, 'you nailed it.' That's what we're hoping."
During Activision's latest earnings call company CEO Eric Hirshberg affirmed Destiny 2 would deliver "meaningful features bespoke for the PC community,". Now Bungie backs up Hirshberg's claims by tapping the raw performance potential of the PC platform.
Bungie has confirmed that Destiny 2 will indeed have a proper PC version with must-have features like uncapped frame rates for buttery smooth FPS action, adjustable field-of-view sliders, baked-in native support for 21:9 ultrawide monitors, 4K resolution support, custom key mapping with full mouse and keyboard support, and even a text chat. The devs also say that Destiny 2 will have a "detailed PC settings screen," so expect more options and tweakable features not mentioned here.
Destiny 2 on PC will feature:
⦁ 4K Resolution Support (3820x2160)
⦁ Uncapped framerate
⦁ Full mouse and keyboard support with custom key mapping
⦁ Text chat
⦁ Adjustable Field of View
⦁ Detailed PC settings screen
⦁ 21:9 monitor support
The latest screenshots from Project CARS 2 are here, and boy do they look amazing. Bandai Namco has released a bunch of new shots of the environments and cars that'll be found in Project CARS 2, as well as a new behind the scenes video on the game.
Bandai Namco's first episode explains that Project CARS 2 developer Slightly Mad Studios is working with McLaren Automotive's engineering team led by Chris Goodwin, adding their expertise in high performance engineering into the development of the McLaren 720S supercar that will be featured in Project CARS 2.
Blizzard today announced a partnership with Bungie regarding Destiny 2 on PC, which will be hosted on Blizzard's widespread servers.
In a move right out of EA's playbook, Blizzard will assist Bungie in bringing Destiny 2 on the PC platform. The two juggernauts will partner together so Destiny 2 on PC will run on Blizzard's widespread and powerful Battle.net servers (no longer called Battle.net, but you get the gist) so Bungie doesn't have to create a whole new network client and worry about the logistics of another millions-player strong online platform.
However, this means Destiny 2 on PC will be exclusive to Blizzard's Battle.net platform, so you'll have to have an account to play. For most PC gamers this isn't a big deal, and Destiny 2 will just be another game tied to their account. This means PC players can use all the benefits of Battle.net including friends list, messaging, sharing, and purchasing Destiny 2 on PC with Blizzard Balance. However, if Blizzard doesn't operate in your global region, there's a chance you simply won't be able to play the PC game.
Ubisoft confirmed a not-so-surprising bit of news I suspected for a long while: all of its future games will have integrated live services to ensure longevity and consistent revenue streams.
In the last few years Ubisoft has made a considerable transformation in how it does business, moving away from big AAA releases and more towards sustainable online-based titles that consistently provide value via monetizing it over time. Ubisoft now favors games like Rainbow Six: Siege and For Honor with strong earnings via microtransactions and being able to provide new content via digital expansions. This online social engagement-fueled model is what the games industry is gravitating towards, and is the reason why many publishers and platforms are successful--from EA and Activision to Blizzard and Take-Two, and even Microsoft's Xbox LIVE platform.
So far Ubisoft has enjoyed considerable success with this strategy, so the publisher will fold all of its future games into the live services roadmap, including the new Assassin's Creed and Far Cry 5 games. But Ubisoft isn't foolish, and it knows it can't push microtransactions and in-game purchases that don't make sense--the company has to create live services that make sense for the title, and do so diligently as to not fracture the community.
"All our games now are bringing live operations," said Ubisoft CEO and co-founder Yves Guillemot. "But the operations are all different. Ghost Recon's live operations are different from Rainbow Six's, and will be different from Assassin's Creed."