Final Fantasy XV is coming to PC in 2018, and Square Enix isn't holding anything back: the developer has ensured the game will hit insane high-end performance with 8K resolution support and optimizations on NVIDIA's GeForce GTX 10 series video cards.
When I played Final Fantasy XV on my PS4 in 2016, I knew right away that the game had been watered down to run on outdated console hardware. Sure the game looked fine, and played fine, but it revved my PS4 to its limit, and I longed to jump in the dynamic open world of Eos without limitations. With the Final Fantasy XV Windows Edition, enthusiast PC gamers will be able to experience the unfettered explosive power of Square Enix's behemoth Luminous Engine. The PC version, which has been built specifically to leverage today's most demanding hardware and graphics technologies, will support native 4K and even 8K resolution--provided you have the graphics horsepower to hit that perf.
Make no mistake: FFXV on PC is fine-tuned and tailor-made for enthusiast rigs. The game has mind-boggling recommend specs of a NVIDIA GeForce GTX 1080 Ti graphics card as well as 16GB of RAM, and clocks in at a huge 170GB install size. "FFXV Windows Edition will support high-resolution options and is compatible with native 4K (3840 x 2160) resolution and HDR 10. Graphical options can also be configured to support up to 8K. Thanks to NVIDIA, you can experience the beautiful and carefully-crafted world of Eos like never before," Square Enix wrote on the game's Steam page.
Final Fantasy XV Windows Edition Recommend PC Specs:
- Monitor: 4K with HDR support
- Video Card: GTX 1080 Ti
- Processor: Ryzen 7 1700 or Intel Core i7 3.4GHz
- RAM: 16 GB
- Headphones Surround 5.1 or 7.1
- Disk Space: 170 GB
Square Enix has partnered with NVIDIA to power Final Fantasy XV's PC version, and the game will leverage Team Green's key Gameworks technologies for real-time graphics and physics simulation, including Hairworks, ShadowWorks, Turf Effects, and VXAO.
"With the help of NVIDIA, we are creating a stunning visual experience in FINAL FANTASY XV WINDOWS EDITION, one worthy of this beloved franchise," said Hajime Tabata, Director of FINAL FANTASY XV. "NVIDIA pushes the pace of innovation in our industry, and that benefits gamers and developers alike."
We can't wait to see the world of Eos in a whole new dimension of graphical clarity and performance. Final Fantasy XV's PC version is slated to release Early 2018, and will likely launch before Square Enix's fiscal year timeline ends on March 31, 2018.
Ubisoft drops two new CGI trailers for Assassin's Creed: Origins that show ancient Egypt riven by war, chaos, and amazing open-world visuals.
As a longtime history buff, I've always wanted to see ancient Egypt depicted in painstakingly detail and given life in an open-world game. For obvious reasons, Ubisoft's new Assassin's Creed: Origins is one of my most anticipated games of the year, and the publisher's new set of trailers only heighten my excitement. The new CGI footage is impressive in its own right, but for someone like me who's dreamed what ancient Egypt looked like across its long and storied history, these trailers are downright awe-inspiring.
A while back I wrote about the wealth of possibilities that AC: Origins presented, and posited that Bayek, the game's principal protagonist, would be able to cross the Mediterranean to explore regions like Alexandria in the golden age of Ptolemy's reign. I dreamed about seeing the Pharos of Alexandria, the world's first great lighthouse, within the game...and lo and behold the new Gamescom trailer showed that massive beacon in the sky in all of its glory. That's the real pull for Assassin's Creed: Origins: how Ubisoft has essentially unearthed a window in time to one of the most dynamic and incredible periods in all of ancient history...and we get to jump in and explore it. From the Great Pyramids of Giza to the Hypostyle Hall at Karnak, players will see oh-so-much. I can only imagine what L. Sprauge de Camp would say if he were still alive.
By releasing its landmark action RPG onto as many devices as possible, Square Enix takes a page out of Bethesda's playbook.
The Elder Scrolls V: Skyrim needs no introduction. The game, which was originally launched in 2012, has enjoyed a long lifespan: five years after its release Bethesda continues breathing new life into the RPG and re-releasing it out into the wild for a cool $59.99. Skyrim has become the butt of many jokes and stands as an elder dragon that's yet to be slain. Final Fantasy XV is following in Skyrim's footsteps, but Square Enix is taking a different tact: instead of simply re-releasing the game like Bethesda did/continues to do, the Japanese publisher has made it the center of a universe. This "Final Fantasy XV Universe" sees trans-media cross-platform interactive content orbiting the core sun that is the Final Fantasy XV world, essentially making a franchise within a franchise. But it's not just about games: the orbiting celestial bodies include an anime series and a feature-length CGI film.
Gaming is undoubtedly the core of the Final Fantasy XV galaxy, however. The demanding ARPG is coming to all platforms: it's already available for PS4 and Xbox One family of consoles, and will launch on iOS and Android in 2017. The game will see a massively powerful high-end PC version that'll put NVIDIA's beastly GeForce GTX 1080 Ti through its paces. FFXV will have a VR component as well as some sort of Switch release, too--Square Enix is covering all the bases.
But it's not just about re-releases (or remasters, as in the case of the FFXV Windows Edition): Final Fantasy XV is something more. The series-within-a-series is essentially Square Enix's own spin on the growing Games-As-A-Service platform (GaaS) which sees publishers monetizing their games with live services and content in exchange for lengthy new in-game updates. Final Fantasy XV's core console game has long since been a "live game" that's been updated countless times
It looks like Battlefield 1 might be the next game to receive HDR abilities, according to Reddit user 'Ballzif' who snapped a shot of the new Battlefield 1 Xbox One CTE version, which shows HDR calibration in the menus.
DICE hasn't confirmed that HDR support is coming to Battlefield 1, but there is a planned update coming today where we should see something about HDR... hopefully. As for the new BF1 update, here's what to expect:
- Flak: Incoming damager from explosions is reduced by 15%
- Cover: Incoming suppression is reduced by 25%
- Quick Regen: Decrease time before Out of Combat Heal by 20%
- Quick Unspot: Decrease length of time you are Spotted by 2 seconds
- Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
- Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
- Camouflage: When moving slowly or stationary you are invisible to Spot Flares
Gamescom 2017 is well and truly under way, with EA and DICE showing off some incredibly gorgeous new footage from Star Wars Battlefront II in its Starfighter Assault mode. Check it out:
Above, you'll find Starfighter Assault gameplay directly from Gamescom 2017, while below we have the official Starfighter Assault gameplay trailer from EA DICE.
EA also talked about Battlefront II's new play mode, maps, and more at Gamescom 2017: "Teams will face off in a swirling dogfight in the Fondor: Imperial Shipyard map, weaving around an Imperial Star Destroyer complete with speedy fighters, thundering bombers, distinct hero ships, and more. Will the brave pilots of the Rebel Alliance triumph against the Imperial Navy, or will the intrepid aces of the Galactic Empire foil the insurgents' plans?"
It seems like HDR and SLI support for games were the big deal at Gamescom this year, with NVIDIA also announcing it has been working closely with Monolith and their upcoming game Middle-earth: Shadow of War.
The collaboration was announced by Monolith VP, Michael de Plater, during NVIDIA's own Gamescom 2017 conference. We now know that Monolith and NVIDIA have worked on PC specific features for Shadow of War, including SLI and HDR support as well as NVIDIA's Ansel.
NVIDIA's own blog post states: "Our full arsenal of development resources - including visual effects libraries, developer tools, research papers, source code samples and more - is at Monolith's disposal. Our team, made up of more than 300 visual effects engineers, is lending its expertise in game development to the project and helping Monolith add the latest in graphics technologies to the game".
Square Enix today confirmed Final Fantasy XV is coming to PC in 2018, just as we predicted, but everyday PC gamers may be out of luck: the game will put NVIDIA's top-tier GeForce GTX 1080 Ti through its paces. Square Enix has confirmed that Final Fantasy XV's Windows Edition will run at native 4K with HDR 10 support on PC, but you'll need some serious hardware to pull that off. The devs have made FFXV from the ground-up for PC and is optimized specifically for NVIDIA video cards.
Final Fantasy XV's Windows Edition recommended specs have been spotted, and they're quite quite beefy: the publisher wants you to have a GeForce GTX 1080 Ti, 16 GB of RAM, an Intel Core i7 at 3.4GHz or a Ryzen 7 1700, a 4K monitor (for native 4K of course). The game also weighs in at a whopping 170GB, likely because of the textures, updates, and slew of content--including an exclusive first-person mode. But where are the minimum specs? Square Enix says that they haven't published minimum specs because they're "developing at such a high-end we can't define it yet."
"We haven't really revealed anything like minimum specs yet because we're developing at such a high-end which means we can't really define it with current standards now," Square Enix global brand manager Raio Mitsuno told PC Gamer.
Rise of the Tomb Raider will see the best console experience on Microsoft's new high-end Xbox One X console, Square Enix today announced.
While Microsoft has revealed 100 games will get Xbox One X enhancements to hit various performance milestones like native 4K, improved frame rates, impressive visuals and lighting, and more, developers have full freedom to use the console's beefy 6TFLOP Polaris-grade GPU as they see fit. This means the games are optimized on a per-game basis, and publishers/devs will do different things. Crystal Dynamics and Square Enix have set the bar for optimizations on the console with Rise of the Tomb Raider's different modes.
Rise of the Tomb Raider will have three different modes on the Xbox One X: native 4K resolution, visual enhancements, and a mode that puts frame rates above all else. Gamers would love to see more developers follow this model, but Microsoft says they won't set hard 1080p 60FPS mandates for any games. These updates will be free, of course, and will be available when the system launches in November.
"Developed in partnership with Nixxes Software, the Xbox One X enhancements for the award-winning game include premiere graphics and other technical enhancements that leverage the full power of Xbox One X with settings that gamers can tailor to their taste," Square Enix wrote in a press release.
Age of Empires IV is happening!
Microsoft today confirmed that Age of Empires IV, the next chapter in the landmark strategy series, is currently in development. The game is being made by Relic Entertainment, the studio behind classics like Dawn of War and Company of Heroes, and will launch on Windows 10 PCs sometime in the future.
Official details are very light right now, but it's great to know the series will continue onward with a new chapter. You can sign up on the official website to receive updates when new info is announced.
Sony is teasing "something new" that looks suspiciously like a PlayStation console.
We're getting geared up for the reveal of something new. pic.twitter.com/4ElSR7FoJF— PlayStation UK (@PlayStationUK) August 21, 2017
Sony's PlayStation Europe and UK channels have released a curious Twitter tease that may indicate the company may reveal a new PlayStation console soon. However it's much more likely that the new product will simply be a PlayStation 4 special edition bundle rather than a fully-fledged successor to the PlayStation 4 Pro. We've reported that Sony may launch a new PlayStation console in 2018, and that the Japanese games-maker is currently working on its next big hardware iteration, but the timing isn't right for a new console.
Sony's financial reports don't indicate that a new console is to be revealed, and Sony Corp President Kazuo Hirai is set to reveal the company's new mid-year plan when this current fiscal year ends in March 2018. It's highly unlikely that Sony would announce a new console before the company has outlined its next mid-year plan for investors. Furthermore, the company's research and development spending didn't hike in last year's financials. Gamers suspect that the tease is simply for a new GT Sport PlayStation 4 Pro special edition bundle, and I think that makes a lot more sense than a new PlayStation console.